An 80's-themed 4 player co-operative arcade shooter - born in the Rezzed 2013 gamejam, out now on Steam Early Access!

Tango Fiesta is out now!

The day has finally arrived! We’ve launched straight out of Early Access, there’s a MASSIVE launch discount (particularly the 4 pack) and a ton of new content!

To be specific:

  • Tango Fiesta is now v1.0! It is no longer in Early Access, but in Steam as a full product!
  • We’re doing a launch week deal where the game is 33% off! And we’ve reduced the price of the 4 pack so low that you can get it for less than twice the price of the single game!
  • We’ve updated the game with World 5 - fighting through the toxic rust belt of future Detroit, alongside Bionic Cop! So that’s 3 new levels, a brand new boss fight, 3 new weapons, 7 new enemies and some environmental hazards to fight against!
  • We’ve unlocked the full story mode! Just play the game as you normally would to experience the true story behind all your favourite 80’s action movies!
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But that’s not all. We’re too stuck in the Early Access mindset to leave it be. There’s a ton of stuff we’d like to release into the game over the coming weeks, and here are some of the highlights you can look forward to!

  • Linux build! Soon. We’d rather release it as bug free as possible, so we’re holding off for the moment.
  • New objective types! We know some of you play the game so much you already want to see new challenges, so Hostage Rescue, Intel Hunt and more will be added to the game across every level, mixing into that procedural goodness.
  • New Game Plus! Again you guys and gals keep tearing through it, so we’ll make sure you can keep playing and the game will just get harder and harder. Let’s sort the men from the boys and the women from the girls - we might even throw in a few twists to keep it really interesting.
  • Steam Workshop! We’ve been trying to make sure this is bug free, but we’re just not happy releasing it at the moment. As soon as we are, you’ll be able to create your own heroes and play as them online and off, as well as share them with other players via steam!
  • More cool stuff! Want a new gun? Or a new hero? Or even a new level based on your favourite movie? Why not suggest it in the discussion forums right now - we’re incredibly open to suggestions!

Some of these we promised from the start, others are ideas we’ve had brewing for ages - and we can’t wait to get all of them into your hands as soon as we can! Meanwhile, the trailer’s on the store page above here!

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REVIEWS:

If you enjoy the game, please do consider leaving a review, it helps a lot.

BUGS:

If you encounter any bugs, please do let us know in the discussion forums. We’ll be keeping an eagle eye on it all and addressing any nasty bugs in the most sensible way we possibly can.

Please do leave us a review if you enjoy the game, check out The Legend Of Tango for a short bit of fun, sign up to our mailing list to make sure you hear about any updates before anyone else, and see you all on the servers soon!

The Spilt Milk team

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Tango Fiesta launch date!

Wow!

The time has finally come!

Tango Fiesta will be launching out of Early access (and into… Late Access?) on Steam on the 24th September. That’s less than a fortnight from today.

There’s more to it than that though. We’ll be launching it LIVE from a dev talk in the Rezzed sessions, and it means a lot to us that we are able to do that.

Finally, we’ve also released a short free game that tells the story of the game’s inception, and you can get that for PC on Steam right here.

Eurogamer have the full details, so click on through!

http://www.eurogamer.net/articles/2015-09-09-tango-fiesta-will-be-released-live-at-egx

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Mango Fiesta

spiltmilkstudios:

Let me paint a picture for you.

A young man by the name of Nick Marshall worked in games. He loved games almost as much as he loved puns and Mangoes. He once nearly made a game about them!

Then one wintry day, the company he worked for (Mastertronic) were pitched a game (Tango Fiesta) which would give him the opportunity to smash together those three of his most favouritest things ever. 

Dear Nick inevitably became obsessed with the idea of Mango Fiesta.

I found myself promising that something would come from Mango Fiesta. Originally planned as a powerup in the game itself, we even plugged a controller into a Mango at our booth at EGX in 2014.

But I’ve gone one better for National Burger Day.

You might know I’m a bit of a foodie, so it wasn’t going to be long before I used a recipe to promote Tango Fiesta. And without further ado, here’s my recipe for the Mango Fiesta, a chicken burger unlike any other.

The Burger:

1 chicken thigh per person.

None of that breast rubbish , and skin off please too.

Marinade it for as long as you can bear (max 2 hours) in the fridge, in the following combination of amazingly tasty bits n bobs:

The Marinade (per 2 thighs, kinda, you’ll get the hang of it):

1 tbsp veg oil
1 tbsp honey
1 tbsp lemon or lime juice
1 tsp paprika
1 tsp salt
1 tsp black pepper
0.25 tsp oregano
0.25 tsp rosemary

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Then all you need to do is light the BBQ (or get a pan really stupidly hot) and cook it on there till it’s how you like it. But of course a burger is not complete with just the meat!

The Rest (basically let’s just do a bunch cos everyone’s different aren’t they):

1 pepper - flame grilled till basically black
1 avocado - as much or as little as you like. It goes great with…
2 slices of smoked bacon - or more, frankly.
1 white onion - a big single round chunky slice, or more hot dog-style strips.
Some lettuce - ideally little gem, flattened along the spine
Tomato slices - however make a flat layer. Stability is important!

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But that’s not all. You’ve gotta convey this bad boy into your mouth somehow. A container. An edible container!

The Bun:

Chop your bun of choice in half (I have to go gluten free seeded, but I don’t want your pity and I REALLY don’t want you to copy me unnecessarily), and spread some of your favourite mustard on it. Not a ton, but enough. You know how much you like. Then toast it on the flames.

When it’s ready, the ‘inner’ side should be crisp enough to hold all the goodies you’re about to ram on top of it. Don’t toast the ‘crust sides though, unless you’re weird.

You’re wondering where the Mango bit comes in aren’t you?

Well, here it comes…


The Mango Chutney (for about one Hellman’s Mayo jar full):

2 mangoes - peeled and cubed
300g caster sugar
300ml white wine vinegar
1 cooking apple - peeled cored and cubed
1 tbsp ginger - freshly grated/finely chopped
3 cloves garlic - finely chopped or grated
0.5 tbsp Cayenne Pepper
1 tsp Salt
1 tsp Pepper

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Shove the prepared mango in a bowl with some salt and leave for a good few hours. Overnight is easiest. Then drain and rinse them.

Bung the rest of the ingredients in a pan on low, make sure everything melts together nicely, then bring up to the boil, add the mango, and let gently simmer for about 30 minutes to an hour. Whatever it takes to get it all reduced and syrupy, and a lot of the time takes depends on how much surface area your pan has.

Finally, assemble - not forgetting that the mango chutney is your relish, so fire a good big wallop of a dollop on there - and eat the damn thing!

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Let us know on twitter if you make it, love it or hate! :D

THE MANGO FIESTA! Eat it today, if you possibly can :D

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We documented some of our trip to Develop Conference 2015 in Brighton, and show you a little bit behind the scenes!

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Update 33 - Minecon!


Minecon was AMAZING!

We met so many cool indie devs, some of the Mojang team, and a bunch of awesome streamers and youtubers like the epic BaconDonutTV who interviewed us on video - we’ll link to that as soon as its up!

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We also met tons of brilliant new fans of Tango across both days of the show, so if that includes you do say hi! It was an unforgettable experience and we’re so lucky to have been invited along.

We documented some of the highlights in photo form over on our Facebook page too, so you should check them out for some giggles. The sheer amount of stuff left on our stand was mad - we can only assume it’s because Tango Fiesta is so exciting and addictive, it makes people forget how expensive their Minecraft merchandise was!

We worked very hard during the show to get the build fixed if anything came up, and the latest live version (out right now!) is that very same version, you lucky lot.

We also live streamed from the show all weekend and you can watch that here on our Twitch channel (please do follow us too!).

And we’re archiving all the footage over on our YouTube channel so why not subscribe to that too, eh?

Here’s the (almost) full list of changes! We’ve left off anything we’ve done to support Localisation, or indeed anything to do with World 5 or the Steam Workshop features (both coming soon!) because while it’s important work it doesn’t really affect what you’ll be able to play right now.

CHANGELIST!

Updated

  • All guns now have an image during Co-op drop in choice. Specifically added for VCR, Mac n Cheese, Matrix 80.
  • Chat in Online Lobbies now takes priority for inputs. Put simply: the host will no longer accidentally trigger the level load when chatting.
  • Clients are now only shown as joined when they’re 100% joined. While connecting, their lobby status reads ‘connecting’
  • Host pausing now pauses the game for clients
  • Join Game/Server Browser screen now supports pagination for more than one screen of results.

Fixed

  • Fixed an issue where the player was able to swap from an empty gun before game initiated the reload of its clip. This used to result in the player having 'reload’ displayed above their head until they reloaded either of their guns again.
  • Zombies stopped animating occasionally. Now they should always animate when appropriate.
  • Fixed an issue whereby if you started reloading facing any direction other than horizontal, after the reload, the gun rotates as you aimed and your character pose didn’t.
  • Fixed an issue where no props were being shown in the Killionaire Boss Fight level other than in the player’s Spawn Room.
  • Chainsaw now damages enemies in the direction you aim, rather than just to the right.
  • Killionaire boss fight now always spawns more than 1 boss
  • Bosses no longer spawn into the boss fight if the player has paused the game.
  • Yatcha Queen’s movement SFX no longer plays in menus if you exit from the fight without finishing it.
  • Fixed an issue where the player character’s drawing order was wrong until players input any button.
  • Fixed issue where if the player moved between two downed comrades, reviving them each a bit at a time, and does so more than once, then eventually they’ll be unable to revive one of them.
  • Fixed an issue where if any player dropped out of the game while any player was 'dead/downed’, the camera would break and fail to center on any players at all.
  • Fixed the reviving list order so it’s no longer trumping player location when reviving comrades.
  • Fixed an issue where if two players were dead in close proximity then the game couldn’t tell which of the two players it is you wanted to revive. Now targets closest downed player.
  • Fixed an issue where the game would assign one life to each player, and if the whole team lost 4 lives, the game would end.
  • Fixed an issue that would mean occasionally downed players could not be revived at all
  • Fixed an issue where generic enemies would stop taking damage.
  • Fixed an issue where the player had a giant floating ‘A button’ icon above them at all times
  • Fixed an issue where players would appear on the ground before parachuting in
  • Fixed an issue in co-op where when a player exited, sometimes nobody could lock in their weapon choices
  • Fixed an issue for Clients where buttons on the Mission Results screens would be doubled up sometimes.

That’s it - short and sweet, so we can get back to work on the next update! Not long now till we’ll be announcing a launch date :D

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